New, Clean and
New, Clean and
New, Clean and
Organized 3D AI
Organized 3D AI
Organized 3D AI
Workflow
Workflow
Workflow
Workflow
One character, broken into clean, named parts.
One character, broken into clean, named parts.
One character, broken into clean, named parts.
Easy to edit, Easy to reuse
Easy to edit, Easy to reuse


Body

Shirt

Pants

Hair

face

Armor

Jacket

Boots

Pendent

Glovse

Belt

Body

Shirt

Pants

Hair

face

Armor

Jacket

Boots

Pendent

Glovse

Belt

Body

Shirt

Pants

Hair

face

Armor

Jacket

Boots

Pendent

Glovse

Belt
Split 1 image into modular parts.
iterate. approve. ship.
Split 1 image into modular parts.
iterate. approve. ship.
Split 1 image into modular parts.
iterate. approve. ship.
Easy to edit, Easy to reuse
How it Works
Simple Steps. Powerful results.
Simple Steps. Powerful results.
Simple Steps. Powerful results.

Drop your concept image


Concept Image.jpeg
Step 01

AI splits it into named parts. Generate an each mesh

Crop top

Shorts

Skull

Jacket

Hair

Body
Step 02

Assemble a modular asset





Step 03

Drop your concept image


Concept Image.jpeg
Step 01

AI splits it into named parts. Generate an each mesh

Crop top

Shorts

Skull

Jacket

Hair

Body
Step 02

Assemble a modular asset





Step 03

Drop your concept image


Concept Image.jpeg
Step 01

AI splits it into named parts. Generate an each mesh

Crop top

Shorts

Skull

Jacket

Hair

Body
Step 02

Assemble a modular asset





Step 03

Drop your concept image


Concept Image.jpeg
Step 01

AI splits it into named parts. Generate an each mesh

Crop top

Shorts

Skull

Jacket

Hair

Body
Step 02

Assemble a modular asset





Step 03
Built with creators,
For creators
Built with creators,
For creators
Built with creators,
For creators

DeathSamurai
4/9/26, 12:34 PM
Innovative design solutions that save time.


HunterRayder93
4/14/26, 8:36 PM
This is perhaps the best character I’ve seen from AssetHub. The parts came out very well and the molded itself is assembled perfectly.


Naughty Ram
Thought I would share some of the clothing I have been able to make and fit to our character rig so far. 😄


[S.E.R.A GAMES] TiagoPacheco
creating a 3d character for a mobile game... really awesome


jamieson
4/1/26, 10:17 PM
I’m in love with assethub 😭



SercanBenim
Today at 9.30am
My work so far so good




Goran
Last week at 10.00am
Some tests I did, Inspired by great goblin from hobbit.




iifmen
Monday at 2.10pm
This is my first project on Asset Hub, and I can tell the generation quality is good . The node structure is user-friendly




Luci
Monday at 2.10pm
Finally got some time to properly test the workflow — I really like it. I know it’s nothing too complex, but it turned out pretty cool.




HunterRayder93
Monday at 2.10pm
Oh my, this program is amazing. This is definitely the best model I've created so far. It's a really beautiful base! I need to work on it more. I tried using Multiwive to make the head, but it turned out to be a bit inaccurate. The ears were positioned incorrectly, so I had to regenerate the face again from just one image. Overall, I'm happy with how it turned out.




Atori
Monday at 2.10pm
Asset Hub is really incredible. our pipeline can now go from Image Fully rigged character w/ Armor Sets in a matter of hours instead of days/weeks.




Death Samurai
Monday at 2.10pm
Trying out a ninja style character, came out pretty good




Death Samurai
Monday at 2.10pm
The node process was super interesting and fun putting everything together.




SouLBariaN
Monday at 2.10pm
Another great product




Nogalo
Monday at 2.10pm
Just tested the workflow for the first time. It is really amazing tool and It fits perfectly in my workflow as I usually create 3D web configurators, where it is important to keep things modular. Here are my results. I wanted to share live link, but I don't feel like this one is worth the trouble for now. Assembled everything in Blender, and exported as GLB for use in Babylon.js engine.




Atori
Monday at 2.10pm
Asset Hub is really incredible. our pipeline can now go from Image Fully rigged character w/ Armor Sets in a matter of hours instead of days/weeks.




Death Samurai
Monday at 2.10pm
Trying out a ninja style character, came out pretty good




Death Samurai
Monday at 2.10pm
The node process was super interesting and fun putting everything together.



SercanBenim
Today at 9.30am
My work so far so good


Goran
Last week at 10.00am
Some tests I did, Inspired by great goblin from hobbit.


iifmen
Monday at 2.10pm
This is my first project on Asset Hub, and I can tell the generation quality is good . The node structure is user-friendly


Luci
Monday at 2.10pm
Finally got some time to properly test the workflow — I really like it. I know it’s nothing too complex, but it turned out pretty cool.


HunterRayder93
Monday at 2.10pm
Oh my, this program is amazing. This is definitely the best model I've created so far. It's a really beautiful base! I need to work on it more. I tried using Multiwive to make the head, but it turned out to be a bit inaccurate. The ears were positioned incorrectly, so I had to regenerate the face again from just one image. Overall, I'm happy with how it turned out.



SouLBariaN
Monday at 2.10pm
Another great product




Nogalo
Monday at 2.10pm
Just tested the workflow for the first time. It is really amazing tool and It fits perfectly in my workflow as I usually create 3D web configurators, where it is important to keep things modular. Here are my results. I wanted to share live link, but I don't feel like this one is worth the trouble for now. Assembled everything in Blender, and exported as GLB for use in Babylon.js engine.



Atori
Monday at 2.10pm
Asset Hub is really incredible. our pipeline can now go from Image Fully rigged character w/ Armor Sets in a matter of hours instead of days/weeks.


Death Samurai
Monday at 2.10pm
Trying out a ninja style character, came out pretty good


Death Samurai
Monday at 2.10pm
The node process was super interesting and fun putting everything together.


SouLBariaN
Monday at 2.10pm
Another great product


Nogalo
Monday at 2.10pm
Just tested the workflow for the first time. It is really amazing tool and It fits perfectly in my workflow as I usually create 3D web configurators, where it is important to keep things modular. Here are my results. I wanted to share live link, but I don't feel like this one is worth the trouble for now. Assembled everything in Blender, and exported as GLB for use in Babylon.js engine.

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Ready to build a new pipeline?
From concept image to modular 3D workflow - clean, controllable, and production-ready.
Ready to build a new pipeline?
From concept image to modular 3D workflow - clean, controllable, and production-ready.
Ready to build a new pipeline?
From concept image to modular 3D workflow - clean, controllable, and production-ready.
Ready to build a new pipeline?
From concept image to modular 3D workflow - clean, controllable, and production-ready.







